struct Player
{
	int x, y;
	char icon;

	void move(char input)
	{
		// user input logic
		switch(input)
		{
		case 'w':	y--;	break;
		case 'a':	x--;	break;
		case 's':	y++;	break;
		case 'd':	x++;	break;
		}
	}
};